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✨ GambleBarPro | The Perfect Gambling Solution✨

NULLED ✨ GambleBarPro | The Perfect Gambling Solution✨ 1.8.9

No permission to download
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GambleBarPro is a plugin that allows for players to participate in games of chance for an opportunity to win rewards! GambleBarPro allows players to buy gambling drinks from a bar via command, /bar. When a player right-clicks their drink, they will either win or lose, depending on the odds of the drink. If they win, they receive a configurable amount of money, and a list of configurable commands can run from the console. If they lose, they get a nausea effect for a configurable amount of time.






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  • Create an unlimited amount of bars, with up to 54 drinks in each.
  • All names, item lores, prices, rewards, and odds are configurable.
  • Ability to spawn villager entities that will open any specified bar. Villagers will not take damage or move. To remove, right-click while holding a golden carrot.
  • Ability to give players any drink from any bar via command.
  • "Reward Commands" that run when a player wins a drink. (Configurable for each individual drink).
  • 100% customizable messages.yml file.
  • Separate help menus for players and administrators.
  • Maximum value for drink prices and rewards is 9,223,372,036,854,775,807.
  • Support for Minecraft server versions 1.8.3 & 1.8.8
  • Ability to make each drink whatever color you want. (Scroll down for available colors).
  • When a player drinks a GambleBar drink, the full drinking animation will now show before the win/lose event triggers.
  • Ability to reload the config files with /bar reload.
  • Ability to open a bar for another player via the console. Useful to run from Citizens NPCs, while not allow players to use /bar from any location.
  • NEW: Ability to put "placeholder" items in the bar inventories.
  • NEW: Get in-game notifications when there is a new update out.

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Spoiler: 1.11-1.18 Colors
Valid Potion Colors for 1.11 - 1.18 Servers:
  • RED
  • BLUE
  • AQUA
  • BLACK
  • FUCHSIA
  • GRAY
  • GREEN
  • LIME
  • MAROON
  • NAVY
  • OLIVE
  • ORANGE
  • PURPLE
  • SILVER
  • TEAL
  • WHITE
  • YELLOW


Spoiler: 1.8.3-1.8.9 Colors
Valid Potion Colors for 1.8.3 - 1.8.9 Servers:
  • LIGHT_BLUE
  • BLUE
  • DARK_BLUE
  • MAGENTA
  • ORANGE
  • GREEN
  • PINK
  • LIGHT_PURPLE
  • PURPLE
  • DARK_PURPLE
  • AQUA
  • GRAY
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Commands start with /gamblebar, but /bar and /gamble may be used instead.
  • /gamblebar help - Opens the help menu.
  • /gamblebar - Open the "default" bar.
  • /gamblebar <bar ID> - Open any bar, specified by the bar ID.
  • /gamblebar give <player name> <bar ID> <drink slot> - Give a player a GambleBar drink by specifying the bar ID and drink slot.
  • /gamblebar spawn <villager name> <bar ID> - Spawn a villager entity that will open any bar when clicked, specified by the bar ID.
  • /gamblebar reload - Reload the config.yml, messages.yml, and (if using a 1.8 version) villagers.yml.
  • /gamblebar open <player name> <bar ID> - Open a bar for another player. Doesn't require the player to have permission for that bar.

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  • gamblebar.help - Access to the user help menu via /gamblebar help.
  • gamblebar.open.<bar ID> - Access to open any specified bar. (Use gamblebar.open.* to access a player for all bars).
  • gamblebar.admin.help - Access to the admin help menu via /gamblebar help
  • gamblebar.admin.give - Access to give a player a drink via /gamblebar give <player name> <bar ID> <drink slot>
  • gamblebar.admin.remove - Ability to remove any GambleBar villager by right-clicking it while holding a golden carrot.
  • gamblebar.admin.spawn - Ability to spawn a villager entity that opens bars via /gamblebar spawn <villager name> <bar ID>
  • gamblebar.admin.reload - Ability to reload the config files with /bar reload
  • gamblebar.admin.open - Ability to use /bar open <player name> <bar ID>
  • gamblebar.admin.updates - Receive in-game notifications when there is a new update available.
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Spoiler: config.yml
Code (YAML):

# Here are the valid colors for the "potionColor" options for the 1.11 - 1.17 version
# RED
# BLUE
# AQUA
# BLACK
# FUCHSIA
# GRAY
# GREEN
# LIME
# MAROON
# NAVY
# OLIVE
# ORANGE
# PURPLE
# SILVER
# TEAL
# WHITE
# YELLOW

# Here are the valid colors for the "potionColor" options for the 1.8 version
# LIGHT_BLUE
# BLUE
# DARK_BLUE
# MAGENTA
# ORANGE
# GREEN
# PINK
# LIGHT_PURPLE
# PURPLE
# DARK_PURPLE
# AQUA
# GRAY

# Set this to false if you don't want to get an alert when there is a new update
updateAlerts: true

# This number is how many seconds the confusion effect lasts when a player loses a drink.
# Set to 0 to disable.
drunkEffect: 10

# This number is how many seconds the blindness effect lasts when a player loses a drink.
# Set to 0 to disable.
blindnessEffect: 10

# Set this to false to disable sound effects
# If using 1.8.x server, view sound options here: https://helpch.at/docs/1.8.8/org/bukkit/Sound.html
# If using a 1.11+ server, view sound options here (Note, not all will work depending on your server version): https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
soundEnabled: false

# This is the sound that plays if the player wins a drink
winSound: LEVEL_UP

# This is the sound that plays if the player loses a drink
loseSound: HURT_FLESH

# This is a list of worlds that drinking a GambleBar potion will not work in
blacklistWorlds:
- "world_nether"
- "test_world"

# The default bar is the bar opened when a player just uses "/bar"
defaultBar: 0

# Everything after this is the information for the bars
# Format:
# bars:
# <barID>:
# title: "Title of the Bar Inventory"
# size: 9 (This number must be a multiple of 9. Minimum is 9, Maximum is 54)
# inventory:
# inventorySlotNumber:
# name: "Name of the drink"
# lore:
# - "This is the drink's lore"
# - "Lore Lore"
# price: 500 (Price of the drink, must be an integer)
# reward: 1000 (Reward from winning the drink, must be an integer)
# odds: 50.00 (% Odds of winning the drink. Must be a decimal number (double))
# rewardCommands:
# - "Command to run from console when the player wins a drink"
# - "%player% = players name and %reward% is the amount of money they won"
bars:
0:
title: "&c&lDefault Bar"
size: 27
inventory:
0:
name: " "
item: STAINED_GLASS_PANE
data: 14
1:
name: " "
item: STAINED_GLASS_PANE
data: 0
2:
name: " "
item: STAINED_GLASS_PANE
data: 11
3:
name: " "
item: STAINED_GLASS_PANE
data: 14
4:
name: " "
item: STAINED_GLASS_PANE
data: 0
5:
name: " "
item: STAINED_GLASS_PANE
data: 11
6:
name: " "
item: STAINED_GLASS_PANE
data: 14
7:
name: " "
item: STAINED_GLASS_PANE
data: 0
8:
name: " "
item: STAINED_GLASS_PANE
data: 11
9:
name: " "
item: STAINED_GLASS_PANE
data: 0
10:
name: "&c&lBeer"
lore:
- "&c&lClick to buy for a chance to win!"
- "&ePrice: &f$%price%"
- "&eReward: &f$%reward%"
- "&eOdds of winning: &f%odds%%"
potionColor: BLUE
price: 500
reward: 1000
odds: 50.00
rewardCommands:
- "broadcast &c%player% &fhas won &c$%reward% &ffrom the GambleBar!"
11:
name: "&c&lWine"
lore:
- "&c&lClick to buy for a chance to win!"
- "&ePrice: &f$%price%"
- "&eReward: &f$%reward%"
- "&eOdds of winning: &f%odds%%"
potionColor: PURPLE
price: 1000
reward: 2000
odds: 50.00
rewardCommands:
- "broadcast &c%player% &fhas won &c$%reward% &ffrom the GambleBar!"
12:
name: "&c&lVodka"
lore:
- "&c&lClick to buy for a chance to win!"
- "&ePrice: &f$%price%"
- "&eReward: &f$%reward%"
- "&eOdds of winning: &f%odds%%"
potionColor: GREEN
price: 5000
reward: 10000
odds: 47.50
rewardCommands:
- "broadcast &c%player% &fhas won &c$%reward% &ffrom the GambleBar!"
13:
name: "&c&lRum"
lore:
- "&c&lClick to buy for a chance to win!"
- "&ePrice: &f$%price%"
- "&eReward: &f$%reward%"
- "&eOdds of winning: &f%odds%%"
potionColor: GRAY
price: 10000
reward: 20000
odds: 47.50
rewardCommands:
- "broadcast &c%player% &fhas won &c$%reward% &ffrom the GambleBar!"
14:
name: "&c&lWhiskey"
lore:
- "&c&lClick to buy for a chance to win!"
- "&ePrice: &f$%price%"
- "&eReward: &f$%reward%"
- "&eOdds of winning: &f%odds%%"
potionColor: ORANGE
price: 25000
reward: 50000
odds: 47.50
rewardCommands:
- "broadcast &c%player% &fhas won &c$%reward% &ffrom the GambleBar!"
15:
name: "&c&lEverclear"
lore:
- "&c&lClick to buy for a chance to win!"
- "&ePrice: &f$%price%"
- "&eReward: &f$%reward%"
- "&eOdds of winning: &f%odds%%"
potionColor: PURPLE
price: 50000
reward: 100000
odds: 45.00
rewardCommands:
- "broadcast &c%player% &fhas won &c$%reward% &ffrom the GambleBar!"
16:
name: "&c&lSmirnoff's Green Apple"
lore:
- "&c&lClick to buy for a chance to win!"
- "&ePrice: &f$%price%"
- "&eReward: &f$%reward%"
- "&eOdds of winning: &f%odds%%"
potionColor: BLUE
price: 100000
reward: 200000
odds: 45.00
rewardCommands:
- "broadcast &c%player% &fhas won &c$%reward% &ffrom the GambleBar!"
17:
name: " "
item: STAINED_GLASS_PANE
data: 0
18:
name: " "
item: STAINED_GLASS_PANE
data: 14
19:
name: " "
item: STAINED_GLASS_PANE
data: 0
20:
name: " "
item: STAINED_GLASS_PANE
data: 11
21:
name: " "
item: STAINED_GLASS_PANE
data: 14
22:
name: " "
item: STAINED_GLASS_PANE
data: 0
23:
name: " "
item: STAINED_GLASS_PANE
data: 11
24:
name: " "
item: STAINED_GLASS_PANE
data: 14
25:
name: " "
item: STAINED_GLASS_PANE
data: 0
26:
name: " "
item: STAINED_GLASS_PANE
data: 11
1:
title: "&c&l2nd Bar"
size: 18
inventory:
0:
name: "&c&lBud Light"
lore:
- "&c&lClick to buy for a chance to win!"
- "&ePrice: &f$%price%"
- "&eReward: &f$%reward%"
- "&eOdds of winning: &f%odds%%"
potionColor: PURPLE
price: 500
reward: 1000
odds: 50.00
rewardCommands:
- "broadcast &c%player% &fhas won &c$%reward% &ffrom the GambleBar!"
1:
name: "&c&lBudweiser"
lore:
- "&c&lClick to buy for a chance to win!"
- "&ePrice: &f$%price%"
- "&eReward: &f$%reward%"
- "&eOdds of winning: &f%odds%%"
potionColor: BLUE
price: 1000
reward: 2000
odds: 50.00
rewardCommands:
- "broadcast &c%player% &fhas won &c$%reward% &ffrom the GambleBar!"
2:
name: "&c&lHeineken"
lore:
- "&c&lClick to buy for a chance to win!"
- "&ePrice: &f$%price%"
- "&eReward: &f$%reward%"
- "&eOdds of winning: &f%odds%%"
potionColor: GRAY
price: 5000
reward: 10000
odds: 50.00
rewardCommands:
- "broadcast &c%player% &fhas won &c$%reward% &ffrom the GambleBar!"
3:
name: "&c&lNatural Light"
lore:
- "&c&lClick to buy for a chance to win!"
- "&ePrice: &f$%price%"
- "&eReward: &f$%reward%"
- "&eOdds of winning: &f%odds%%"
potionColor: AQUA
price: 10000
reward: 20000
odds: 50.00
rewardCommands:
- "broadcast &c%player% &fhas won &c$%reward% &ffrom the GambleBar!"
4:
name: "&c&lWhite Claw"
lore:
- "&c&lClick to buy for a chance to win!"
- "&ePrice: &f$%price%"
- "&eReward: &f$%reward%"
- "&eOdds of winning: &f%odds%%"
potionColor: GRAY
price: 25000
reward: 50000
odds: 47.50
rewardCommands:
- "broadcast &c%player% &fhas won &c$%reward% &ffrom the GambleBar!"
5:
name: "&c&lTruly"
lore:
- "&c&lClick to buy for a chance to win!"
- "&ePrice: &f$%price%"
- "&eReward: &f$%reward%"
- "&eOdds of winning: &f%odds%%"
potionColor: BLUE
price: 50000
reward: 100000
odds: 47.50
rewardCommands:
- "broadcast &c%player% &fhas won &c$%reward% &ffrom the GambleBar!"
6:
name: "&c&lRiesling"
lore:
- "&c&lClick to buy for a chance to win!"
- "&ePrice: &f$%price%"
- "&eReward: &f$%reward%"
- "&eOdds of winning: &f%odds%%"
potionColor: GREEN
price: 100000
reward: 200000
odds: 45.00
rewardCommands:
- "broadcast &c%player% &fhas won &c$%reward% &ffrom the GambleBar!"
7:
name: "&c&lChardonnay"
lore:
- "&c&lClick to buy for a chance to win!"
- "&ePrice: &f$%price%"
- "&eReward: &f$%reward%"
- "&eOdds of winning: &f%odds%%"
potionColor: ORANGE
price: 200000
reward: 400000
odds: 45.00
rewardCommands:
- "broadcast &c%player% &fhas won &c$%reward% &ffrom the GambleBar!"
8:
name: "&c&lSyrah"
lore:
- "&c&lClick to buy for a chance to win!"
- "&ePrice: &f$%price%"
- "&eReward: &f$%reward%"
- "&eOdds of winning: &f%odds%%"
potionColor: ORANGE
price: 400000
reward: 800000
odds: 45.00
rewardCommands:
- "broadcast &c%player% &fhas won &c$%reward% &ffrom the GambleBar!"
9:
name: "&c&lBacardi"
lore:
- "&c&lClick to buy for a chance to win!"
- "&ePrice: &f$%price%"
- "&eReward: &f$%reward%"
- "&eOdds of winning: &f%odds%%"
potionColor: GREEN
price: 600000
reward: 1200000
odds: 42.50
rewardCommands:
- "broadcast &c%player% &fhas won &c$%reward% &ffrom the GambleBar!"
10:
name: "&c&lCaptain Morgan"
lore:
- "&c&lClick to buy for a chance to win!"
- "&ePrice: &f$%price%"
- "&eReward: &f$%reward%"
- "&eOdds of winning: &f%odds%%"
potionColor: AQUA
price: 800000
reward: 1600000
odds: 42.50
rewardCommands:
- "broadcast &c%player% &fhas won &c$%reward% &ffrom the GambleBar!"
11:
name: "&c&lSvedka"
lore:
- "&c&lClick to buy for a chance to win!"
- "&ePrice: &f$%price%"
- "&eReward: &f$%reward%"
- "&eOdds of winning: &f%odds%%"
potionColor: BLUE
price: 1000000
reward: 2000000
odds: 40.00
rewardCommands:
- "broadcast &c%player% &fhas won &c$%reward% &ffrom the GambleBar!"
12:
name: "&c&lGrey Goose"
lore:
- "&c&lClick to buy for a chance to win!"
- "&ePrice: &f$%price%"
- "&eReward: &f$%reward%"
- "&eOdds of winning: &f%odds%%"
potionColor: ORANGE
price: 1500000
reward: 3000000
odds: 40.00
rewardCommands:
- "broadcast &c%player% &fhas won &c$%reward% &ffrom the GambleBar!"
13:
name: "&c&lBusch Light"
lore:
- "&c&lClick to buy for a chance to win!"
- "&ePrice: &f$%price%"
- "&eReward: &f$%reward%"
- "&eOdds of winning: &f%odds%%"
potionColor: PURPLE
price: 2000000
reward: 4000000
odds: 37.50
rewardCommands:
- "broadcast &c%player% &fhas won &c$%reward% &ffrom the GambleBar!"


Spoiler: messages.yml
Code (YAML):

# Sent to players when they try to use a function without permission
noPermission: "&cSorry, you don't have permission for this."

# Sent to console when it tries to use a player-only command
mustBePlayer: "&4YOU MUST BE A PLAYER TO USE THIS FEATURE."

# This message is sent to a player when they open one of the bar inventories
openedBar: "&eYou've opened a GambleBar!"

# Sent to a player when they buy a drink.
# %drink% = drink name, %price% = drink's price
boughtDrink: "&fYou've bought a &c%drink% &ffor &c$%price%&f."

# Sent when a player doesn't have enough money to buy a drink
# %drink% = drink name, %price% = drink's price
insufficientFunds: "&cSorry, you can't afford the &f$%price% &cfor a &f%drink%&c."

# Sent when a player wins a drink
# %reward% = the amount of $ won
drinkWin: "&eYou've won &f$%reward% &efrom winning the drink!"

# Sent to a player when they lose the drink
drinkLose: "&cYou've lost your drink and feel the effects!"

# Sent to a player when they use the /bar give command and the player is invalid
playerNotFound: "&cThat player cannot be found. Check your spelling."

# Sent when a player uses the /bar give command and the bar ID or drink slot is invalid
invalidDrink: "&cDrink doesn't exist, check the bar ID and the drink slot."

# Sent when a player tries to spawn a Gambler NPC with an invalid bar ID
invalidBar: "&cInvalid bar ID. Check the config file for the bar ID."

# Sent when a player tries to spawn a Gambler NPC with an invalid name
invalidName: "&cInvalid bar name. Please try another name."

# Sent to a player when they remove a Gambler NPC (by right-click them with a golden carrot)
gamblerDeleted: "&cYou've removed the gambler NPC."

# Sent to a player when they spawn a gambler NPC
# %name% = Gambler NPC name, %barID% = the ID of the bar this NPC opens
spawnedNPC: "&fYou've spawned a Gambler NPC, &c%name%&f, who opens bar ID: &c%barID%&f."

# Sent to players when they try to open an invalid bar
# %idList% = the list of valid bar IDs
validBars: "&fThe valid bar IDs are &c%idList%&f."

# Sent to a player when they try to buy a drink with a full inventory
fullInventory: "&cSorry, your inventory is too full to buy a drink!"

# Sent to the command sender when they use the "/bar give" command
# %drink% = the drink's name, %player% = the player they gave it to
gaveDrink: "&fYou've given a &c%drink% &fto &c%player%&f."

# Sent to the command sender when they successfully reload with config files with /bar reload
configsReloaded: "&bGambleBarPro config files have been reloaded."

# Sent to the user if they try to drink with the item in their offhand
noOffHand: "&c&lSorry, &7you need to move this item to your main hand!"

# Sent to players with permission "gamblebar.admin.updates" when a new update is out
updateNeeded: "\n&b&lGambleBarPro &f- Version &c%newVersion% &fis out - you are still running version &c%currentVersion%&f!\n "

# Sent when a player tries to consume a drink in a blacklisted world
blacklistedWorld: "&c&lSorry&7, you cannot gamble in this world!"

# The help menu sent to server admins with "gamblebar.admin.help"
adminHelp:
- "&f&l>> &c&lGambleBar Help Menu &f&l<<"
- "&c/gamblebar &f- Open the default gambling bar."
- "&c/gamblebar <barID> &f- Open the bar with the specific bar ID."
- "&c/gamblebar help &f- Open this help menu."
- "&c/gamblebar give <player> <barID> <drinkSlot> &f- Give a player a drink, by using the drink's bar ID and it's inventory slot."
- "&c/gamblebar spawn <NPCName> <barID> &f- Spawns a villager with a custom name that will open a bar from the specified bar ID."
- "&cRemove a NPC &f- To remove a Gambler NPC, right click it with a golden carrot."
- "&c/gamblebar open <player> <barID> &f- Open a bar for another player. (Useful for Citizens NPCs)"

# The help menu sent to users with "gamblebar.help"
userHelp:
- "&f&l>> &c&lGambleBar Help Menu &f&l<<"
- "&c/gamblebar &f- Open the default gambling bar."
- "&c/gamblebar <barID> &f- Open the bar with the specific bar ID."
- "&c/gamblebar help &f- Open this help menu."

If using this plugin on a 1.8.x server, there will be a villagers.yml file, this is just to keep track of the NPCs.

Want to change the sound effects from this plugin? Find more here!
1.8.x Servers: https://helpch.at/docs/1.8.8/org/bukkit/Sound.html
1.11.x - 1.18 Servers: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html

If you experience an error after changing either of the config files, considering using an online yml validator tool. (For some reason, there is a formatting issue where the first line of the item lores are improperly indented on this web page, but it is not an issue in the default files.)

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GambleBarPro requires that you have the Vault plugin installed on your server. Download Vault here. You must also be using an economy plugin that is compatible with Vault.(EssentialsX, for example. Full list of compatible economy plugins found here.)

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In order for this plugin to work correctly, you must be using Java Version 8+ and using one of the following minecraft server versions
  • 1.8.3
  • 1.8.8
  • 1.8.9
  • 1.11.x
  • 1.12.x
  • 1.13.x
  • 1.14.x
  • 1.15.x
  • 1.16.x
  • 1.17.x
  • 1.18.x

For MC 1.8.3 - 1.8.9: It is worth noting that there is a small difference in this plugin for MC 1.8.x. When a Gambler villager is spawned, there will be an invisible armor stand spawned underneath them. This is simply to keep the villager in place. For this reason, you may run into issues if you spawn a gambler villager with only 1 block of depth underneath it. You may need to have 2 blocks placed directly underneath the villager, so that they will stay still.

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Note: These are the updates that I plan on making. These are not guarantees. Also, please note that when these features are implemented, they will be configurable. You won't have to use them if you don't want to.
  • Drink cooldown (maximum number of drinks in set period of time).
  • Lose commands (run console commands when a player loses a drink). Could be used for broadcasting, punishments, whatever.
  • Double or nothing. (Give an option for players to double down on their bet when they win a drink).

U0XNhqR.png


If you have any questions, concerns, or feature requests, feel free to PM me here on SpigotMC. Alternatively, to get support for this plugin, you may join my discord server by clicking the image below. Do not join this Discord to request support for my free resources (including GambleBarLite). Please report any bugs or issues you encounter. I will be happy to either fix the bug or help you fix the issue.
Author
ML_SOHAM
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