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DOWNLOAD ANIMATRONICS PLUG-IN (1.8 - 1.19) ANIMATRONICS — ARMOR STANDS COME TO LIFE.

Premium DOWNLOAD ANIMATRONICS PLUG-IN (1.8 - 1.19) ANIMATRONICS — ARMOR STANDS COME TO LIFE. 2.7.2

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Animatronics plugin description:​

With the Animatronics plugin, you can create armor animations in seconds! With this plugin you can capture armor positions and play them in animation. The plugin is still being updated. I spent a lot of time optimizing so the plugin works like a feather on your server (running 300+ animatronics uses 0.5% cpu).



For setting armor I recommend: this plugin .



Animatronics plugin commands:​

/anima edit <name> - start editing or create a new animatronic.
/anima addpos (select) - Finds an armor stand within a 0.5 block radius and saves the position and location for the Animatronic you are currently editing. This will also save items that are on the armor stand.
When you type select after the command, it will wait for you to select an armor stand instead of picking it up within a 0.5 block radius.
/anima rempos (<position>) - remove the last position you added to Animatronic. Or the specified position.
/anima poslist - Prints the Animatronic positions you are currently editing. / Shows all positions in 4 seconds.
/anima play <name> (<number>) - Play animatronics.
/anima playrev <name> - Play the animatronic in reverse order.
/anima setdelay <delay in ticks> (<positions>) - Set the animation duration between positions for the Animatronic you are currently editing. You can also set a delay between two specified positions.
This way you can more accurately time the animation.
/anima remove <name> - Remove animatronics.
/anima toggle <name> - The animatronic will play indefinitely until it turns off again.
/anima togglelist - List all animatronics that are currently toggled and toggled.
/anima gotostart <name> - Teleports the armor to its original position.
/anima totaltime <time in ticks> - calculates the delay between poses with the total animation time entered.
/anima listall - Lists all available animatronics in a nice GUI.
/anima checkupdate - Check if an update is available.
/anima showpos - Shows the positions of the animatronic you are editing for 4 seconds.
/anima editpos <position number> - works the same as addpos, but now replaces the specified position number.
/anima setpos <position number> - Sets the current armor pose to the desired position number so you can edit it and then replace it with editpos.
/anima select - Right click on the armor for 10 seconds to see if it is an animatronic. In this case, you will automatically start editing it.
/anima group <groupname> add /toggle /play /playrev /remove /stop - Groups allow you to start or switch multiple animatronics at the same time. This can be useful for starting a scene with 1 command.
/anima loopdelay <delay in cycles between loops> - the time during which Animatronic will stop after playing in a loop. If you set it to 40 it will wait 2 seconds after the Animatronic is finished. Before it starts again.
/anima stop <name> - Immediately stop the Animatronic.
/anima rename <old name> <new name> - rename Animatronic.
/anima despawn <true/false> - If set to true, the plugin will disappear after the game.
/anima copy <from name> <to new name> - Copies the given animatronic to a new name.
/anima link <name> <name> - explanation of the link below.



The following commands require protocollib to work:​

/anima playsolo <animatronic name> <player name> - Plays the given animatronic, visible only to the given user.
/anima playrevsolo <animatronic name> <player name> - Plays the given animatronic in reverse order, visible only to that user.

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Animatronics plugin rights:​

animatronic.<command name> - Example: play command. "animatronics.play"


Binding​

Animatronics can be linked to each other so they can use the same armor object. When linked, the object ID is shared, so they can both use the same armor stand.
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