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DOWNLOAD PLUGIN LEVEL TOOLS » 1.7.10 - 1.17.1 • FULL CONFIGURATION

Free DOWNLOAD PLUGIN LEVEL TOOLS » 1.7.10 - 1.17.1 • FULL CONFIGURATION 3.4.1

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Level Tools will allow your items to be
able to level up, receive special perks &
get new enchants as your tools level up.
Supports pickaxes, axes, shovels & swords.

LevelTools does require NBTAPI to be installed.

[IMG]


● Tool Lore
● Tool Levels
● Tool Placeholders
● Percentages
● Progress bar
● Tool Upgrading
● Blacklisting system
● World blacklisting
● Vanilla Enchant Support
● Auto Inventory (toggleable)
● Fully configurable
● No dependencies

[IMG]


● /leveltools help - Get help commands.
● /leveltools reload - Reload the configuration file
● /leveltools version - View the current version you are running.
● /leveltools dev - View the developer, and designer.

[IMG]


● leveltools.* - Access to commands
● leveltools.update - Access to join update notification

[IMG]


Spoiler: Config.yml
Code (YAML):
messages:
inventory full: "&cYour inventory is full!"

tools:
axe:
options:
enabled: true
auto inventory: true
blacklisted worlds:
- 'world2'
configuration:
item:
# '%progressbar%' - the progress bar (if it's enabled)
# '%percentage%' - the progress percentage
# '%current%' - the current xp amount the tool has
# '%needed%' - the amount of xp needed to levelup
lore:
- '&7Blocks: &b%blocksbroken%'
- '&7Level: &b%level% &7(&b%percentage%&7%)'
- '&7XP: &b%current%&7/&b%needed%'
- '&7Progress: &b%progressbar%'
options:
unbreakable: true
# Customize, what types of axes, will be affected by the system

tools affected:
diamond: true
iron: false
gold: false
stone: false
wood: false

# Customize, the blocks, that will give xp to the player, all other blocks will be ignored.
blocks:
OAK_LOG: 1
# How should the system check for it's items to prevent having to reset lores?
lore:
Level:
Check For: "Level: "
Prefix: "&7Level: &b%level% &7(&b%percentage%&7%)"
XP:
Check For: "XP: "
Prefix: "&7XP: &b%current%&7/&b%needed%"
Blocks Broken:
Check For: "Blocks: "
Prefix: "&7Blocks: &b%blocksbroken%"
Progress Bar:
Check For: "[:::::"
Prefix: "&8[&f%progressbar%&8]"
# Customize the progress bar that will be on the item.

progress-bar:
settings:
amount of bars: 10
symbol: ":"
colors:
completed: "&a"
incompleted: "&c"

# Levels, how the system works.
# 'custom-levels' - It will tell the system whether to give a player a specific based amount of xp configured, or use 'level * 'cost''
# 'max-level' - The max level for a pickaxe to continue to level up.
# 'cost' - What will be used to determine the pickaxe's new level cost (default: level * 500)
levels:
settings:
custom-costs: false
max-level: 10 # (If you use custom costs the max cost should be one level configured below this) starting at 0
cost: 500
costs:
0: 100
1: 200
2: 300
3: 400
4: 500
5: 600
6: 700
7: 800
8: 900
9: 1000
rewards:
'1':
commands:
# '[console] command' - this command is being executed by the console
# '[player] command' - this command is being executed by the player, it need the permission for the command otherwise it won't work
# '[message] message' - send a message to the player
# %player%' - the player name
- '[console] give %player% stone 1'
- '[message] &7Your axe is now level &a1&7, well done!'
enchants:
vanilla:
DIG_SPEED: 5
pickaxe:
options:
enabled: true
block limits: true
auto inventory: true
auto inventory smelt list:
- 'STONE -> COBBLESTONE'
- 'IRON_ORE -> IRON_INGOT'
- 'GOLD_ORE -> GOLD_INGOT'
# This list isn't just for 'auto-smelting', use this list for any block you want to return as a different material.
blacklisted worlds:
- 'world2'
configuration:
item:
# '%level%' - the item level
# '%progressbar%' - the progress bar (if it's enabled)
# '%percentage%' - the progress percentage
# '%current%' - the current xp amount the tool has
# '%needed%' - the amount of xp needed to levelup
# '%blocksbroken%' - the amount of blocks broken
lore:
- '&7Blocks: &b%blocksbroken%'
- '&7Level: &b%level% &7(&b%percentage%&7%)'
- '&7XP: &b%current%&7/&b%needed%'
- '&7Progress: &b%progressbar%'
options:
unbreakable: true
# Customize, what types of pickaxes, will be affected by the system
tools affected:
diamond: true
iron: false
gold: false
stone: false
wood: false

# Customize, the blocks, that will give xp to the player, all other blocks will be ignored.
blocks:
STONE: 1
COBBLESTONE: 1

# How should the system check for it's items to prevent having to reset lores?
lore:
Level:
Check For: "Level: "
Prefix: "&7Level: &b%level% &7(&b%percentage%&7%)"
XP:
Check For: "XP: "
Prefix: "&7XP: &b%current%&7/&b%needed%"
Blocks Broken:
Check For: "Blocks: "
Prefix: "&7Blocks: &b%blocksbroken%"
Progress Bar:
Check For: "[:::::"
Prefix: "&8[&f%progressbar%&8]"

# Customize the progress bar that will be on the item.
progress-bar:
settings:
amount of bars: 10
symbol: ":"
colors:
completed: "&a"
incompleted: "&c"
# Levels, how the system works.
# 'custom-levels' - It will tell the system whether to give a player a specific based amount of xp configured, or use 'level * 'cost''
# 'max-level' - The max level for a pickaxe to continue to level up.
# 'cost' - What will be used to determine the pickaxe's new level cost (default: level * 500)
levels:
settings:
custom-costs: false
max-level: 10 # (If you use custom costs the max cost should be one level configured below this) starting at 0
cost: 500
costs:
0: 100
1: 200
2: 300
3: 400
4: 500
5: 600
6: 700
7: 800
8: 900
9: 1000
rewards:
'1':
commands:
# '[console] command' - this command is being executed by the console
# '[player] command' - this command is being executed by the player, it need the permission for the command otherwise it won't work
# '[message] message' - send a message to the player
# '[enchant] enchant#level' - put a enchantment on the item.
# %player%' - the player name
- '[actionbar#global] &fThis is sent to all players.'
- '[actionbar#local] &fThis is sent to only the player.'
- '[console] give %player% stone 1'
- '[message] &7Your pickaxe is now level &a1&7, well done!'
- '[enchant] DIG_SPEED#5'
shovel:
options:
enabled: true
block limits: true
auto inventory: true
blacklisted worlds:
- 'world2'
configuration:
item:
# '%level%' - the item level
# '%progressbar%' - the progress bar (if it's enabled)
# '%percentage%' - the progress percentage
# '%current%' - the current xp amount the tool has
# '%needed%' - the amount of xp needed to levelup
# '%blocksbroken%' - the amount of blocks broken
lore:
- '&7Blocks: &b%blocksbroken%'
- '&7Level: &b%level% &7(&b%percentage%&7%)'
- '&7XP: &b%current%&7/&b%needed%'
- '&7Progress: &b%progressbar%'
options:
unbreakable: true
# Customize, what types of pickaxes, will be affected by the system
tools affected:
diamond: true
iron: false
gold: false
stone: false
wood: false

# Customize, the blocks, that will give xp to the player, all other blocks will be ignored.
blocks:
SAND: 1
GRASS_BLOCK: 1

# How should the system check for it's items to prevent having to reset lores?
lore:
Level:
Check For: "Level: "
Prefix: "&7Level: &b%level% &7(&b%percentage%&7%)"
XP:
Check For: "XP: "
Prefix: "&7XP: &b%current%&7/&b%needed%"
Blocks Broken:
Check For: "Blocks: "
Prefix: "&7Blocks: &b%blocksbroken%"
Progress Bar:
Check For: "[:::::"
Prefix: "&8[&f%progressbar%&8]"

# Customize the progress bar that will be on the item.
progress-bar:
settings:
amount of bars: 10
symbol: ":"
colors:
completed: "&a"
incompleted: "&c"
# Levels, how the system works.
# 'custom-levels' - It will tell the system whether to give a player a specific based amount of xp configured, or use 'level * 'cost''
# 'max-level' - The max level for a pickaxe to continue to level up.
# 'cost' - What will be used to determine the pickaxe's new level cost (default: level * 500)
levels:
settings:
custom-costs: false
max-level: 10 # (If you use custom costs the max cost should be one level configured below this) starting at 0
cost: 500
costs:
0: 100
1: 200
2: 300
3: 400
4: 500
5: 600
6: 700
7: 800
8: 900
9: 1000
rewards:
'1':
commands:
# '[console] command' - this command is being executed by the console
# '[player] command' - this command is being executed by the player, it need the permission for the command otherwise it won't work
# '[message] message' - send a message to the player
# '[enchant] enchant#level' - put a enchantment on the item.
# %player%' - the player name
- '[actionbar#global] &fThis is sent to all players.'
- '[actionbar#local] &fThis is sent to only the player.'
- '[console] give %player% stone 1'
- '[message] &7Your shovel is now level &a1&7, well done!'
- '[enchant] DIG_SPEED#5'
sword:
options:
enabled: true
blacklisted worlds:
- 'world2'
configuration:
item:
# '%damagedelt%' - tacks how much damage the sword has delt
# '%entitieshit%' - tracks how many entities have been hit
# '%progressbar%' - the progress bar (if it's enabled)
# '%percentage%' - the progress percentage
# '%current%' - the current xp amount the tool has
# '%needed%' - the amount of xp needed to levelup
lore:
- '&7Hits: &b%entitieshit%'
- '&7Damage: &b%damagedelt%'
- '&7Level: &b%level% &7(&b%percentage%&7%)'
- '&7XP: &b%current%&7/&b%needed%'
- '&7Progress: &b%progressbar%'
options:
unbreakable: true
# Customize, what types of axes, will be affected by the system

tools affected:
diamond: true
iron: false
gold: false
stone: false
wood: false

# Customize the entities, that will give xp to the player, all other entities will be ignored.
entities:
ZOMBIE: 1
SKELETON: 1
ENDERMAN: 2
PLAYER: 1
# How should the system check for it's items to prevent having to reset lores?
lore:
Level:
Check For: "Level: "
Prefix: "&7Level: &b%level% &7(&b%percentage%&7%)"
XP:
Check For: "XP: "
Prefix: "&7XP: &b%current%&7/&b%needed%"
Entities Hit:
Check For: "Hits: "
Prefix: "&7Hits: &b%entitieshit%"
Progress Bar:
Check For: "[:::::"
Prefix: "&8[&f%progressbar%&8]"
# Customize the progress bar that will be on the item.

progress-bar:
settings:
amount of bars: 10
symbol: ":"
colors:
completed: "&a"
incompleted: "&c"

# Levels, how the system works.
# 'custom-levels' - It will tell the system whether to give a player a specific based amount of xp configured, or use 'level * 'cost''
# 'max-level' - The max level for a pickaxe to continue to level up.
# 'cost' - What will be used to determine the pickaxe's new level cost (default: level * 500)
levels:
settings:
custom-costs: false
max-level: 10 # (If you use custom costs the max cost should be one level configured below this) starting at 0
cost: 500
costs:
0: 100
1: 200
2: 300
3: 400
4: 500
5: 600
6: 700
7: 800
8: 900
9: 1000
rewards:
'1':
commands:
# '[console] command' - this command is being executed by the console
# '[player] command' - this command is being executed by the player, it need the permission for the command otherwise it won't work
# '[message] message' - send a message to the player
# %player%' - the player name
- '[console] give %player% stone 1'
- '[message] &7Your sword is now level &a1&7, well done!'
enchants:
vanilla:
DAMAGE_ALL: 1
The quickest way to get support for any of my resources
would be to join my Resource Discord.
» https://discord.gg/2vUqykD

Note »
Please DO NOT leave bad reviews for any issues
that you have. Please simply PM me or leave it
in the discussion tab. Thank you.
(y)


That and reviews are highly appreciated!
:alien:
Author
admin
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